#version 330 core

//layout (location 0)    in vec3 aPosition; 
in vec3 aPosition;
//layout (location 1)    in vec4 aColor;
in vec4 aColor;

out  vec4 vColor;

void main()
{ 
    vColor = aColor;
    gl_Position = vec4(aPosition,1.0); 
} 